Ryan Tuttle and Jeff Hilimire interviewed on RadioX

Ryan Tuttle (COO, co-founder) and Jeff Hilimire (CEO, co-founder) were interviewed recently on RadioX. Among the things they discussed: The future of Augmented and Virtual Reality How they’ve worked together over the years The idea behind Dragon Army Company culture

Android Instant Apps

Smaller, faster, thinner, leaner, new, shiny…. Now a month since the Google I/O conference, and plenty of time to reflect on the many exciting announcements, concepts have gelled and discussions have been had surrounding the possibilities coming soon from within the walls of Castle Google. Smarter device assistants, new home automation assistants, help at every […]

5 things brands can learn from mobile games

Our fourth game here at Dragon Army, Little Broken Robots is a fan favorite and even this non-gamer is a convert. While repairing sad, lonely robots is certainly an emotional pick me up (our community has repaired more than 11 million robots to date), it’s not the only reason players are picking up Little Broken Robots. […]

The Year Before “The Year of VR” – part 2

People are always asking me “What are some of the best new VR apps/experiences out there right now?” Then I’m like “Just go Google it yourself mom. You’ll have to use the computer because you can’t use Google on your flip phone.” As you can imagine, I’ve Googled that same thing many times so that […]

The Year Before “The Year of VR” – part 1

I’ve found myself having a lot more conversations about VR technology recently. Mainly because it’s the technology kick I’m most interested in of late, but really because this year [2016] in particular is a big turning point. For those not up to speed on why this year is different here is a short recap of […]

Five Reasons Why Instagram Killed It

Over the past several years, Instagram has become a must-have mobile app. At it’s heart it’s a camera app, which is one of the most crowded spaces in today’s app landscape. It’s also a social app. Social has such a high barrier to entry that even Google has struggled to scale that wall. So how […]

The UI/UX Designer: So Many Hats

This post is a blind response to the article What do companies mean when they say they want a UI/UX Designer? written by Sarah Harrison. I come from a family of teachers.  Despite the fact that I didn’t follow in their footsteps, my parents have been endlessly supportive of

Why We Hate The Word “Gamification”

Use the word gamification around our offices and you’re nearly guaranteed to hear a sigh. While in reality, gamification, as it was intended, creates the foundation of a lot of the work Dragon Army produces. In order to understand the connection, animosity and our belief in what works, you have to first

Netflix Knows All About Your Binge Habits

When I was a kid and a song I disliked came on the radio, I remember thinking…if I turn the channel, maybe somewhere in the studio a listener count will tick down and they will remember not to play that again. I don’t think it ever worked. But in the digital world, it just might, […]